This is a repository of open-source code to accompany a series of OpenGL articles on http://tomdalling.com/
List of articles:
- Getting Started in Xcode, Visual C++, and Linux
- Textures
- Matrices, Depth Buffering, Animation
- Cameras, Vectors & Input
- Model Assets & Instances
- Diffuse Point Lighting
- More Lighting: Ambient, Specular, Attenuation, Gamma
- Even More Lighting: Directional Lights, Spotlights, & Multiple Lights
- Migration notes for iOS with OpenGLES 2.0: http://whackylabs.com/rants/?p=769
- A C# port of the articles: https://github.com/ZeronSix/opengl-series-csharp
Thanks to Martin (SpartanJ) Golini for the Linux ports.
Thanks to Sidharth Juyal of Whacky Labs for the iOS ports.
Thanks to Vyacheslav (ZeronSix) Zeronov for the C# port.
Licensed under the Apache License, Version 2.0. See LICENSE.txt.