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HighOmega v3.0
This is the first release of HighOmega v3.0 code named King Mackerel.
It showcases both voxel-based and RTX-based real-time hybrid path-tracing with spatio-temporal de-noising among other techniques. Voxel-based hybrid path-tracing with spatio-temporal de-noising was initially showcased at i3D 2018.
It also debuts HighOmega 3.0's very own variance reduction measure supplanting path-tracing with real-time 3D radiosity mapping. This is made possible via dynamic scene voxelization followed by partial distance transforms and sphere-marched updates to (potentially diffuse) radiosity storing voxels in a de-coupled-from-visibility manner.
Please note that distant geometry, the sky, transmittive surfaces and light shafts (in this demo) use traditional lighting methods instead of path tracing.