A collection of tools and libraries for extraction of data from Minecraft savefiles and 3d model generation
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Updated
May 12, 2024 - C
A collection of tools and libraries for extraction of data from Minecraft savefiles and 3d model generation
ESP32-CAM & Line Laser; Slit Scanner that reconstructs objects in 3D, from a set of captured images as inputs. Software & Hardware Implementations Included!
The repository contains the implementation of our ECCV 2022 paper: CIRCLE: Convolutional Implicit Reconstruction and Completion for Large-scale Indoor Scene.
Distributed and Graph-based Structure from Motion. This project includes the official implementation of our Pattern Recognition 2020 paper: Graph-Based Parallel Large Scale Structure from Motion.
The Spatial Mapping Embedded System is a project that utilizes the Texas Instruments MSP432E402Y microcontroller in unison with the VL53L1X time of flight sensor, and the ULN2003 stepper motor in order to capture measurement data from the recorded space. This data is then communicated to Python and mapped in a three-dimensional plane to reconstr…
Projet realiser à l'ENSEEIHT sur la reconstruction 3D mono-vue à partir de Shape-from-texton et Shape-from-shading Comment l'utiliser
A modified COLMAP to take as input multi-channel images. It can be used to evaluate the proposed multi-channel feature/descriptor.
The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"
A playable low-poly 3D recreation of Onett from Earthbound (1995) created from scratch using OpenGL.
The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"
A lightweight, user-friendly and interactive 3D visualization tool for viewing real-time 3D reconstruction and SLAM
Bundler Structure from Motion Toolkit
a 3D-Reconstruction demo done with Kinect
Image segmentation with Explicit mesh
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