网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。
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Updated
Jun 12, 2024 - C#
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.
Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.
ComponentReference<T> capable to get derived class of component that inherits T.
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
Unity + Addressables + Markdown
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
A step-by-step guide on how to hotfix using Unity's Addressables system. Tested on Mac and Android.
A rule based addressable asset importer
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
This project was created according to the K-Syndicate course. In it I applied a new way to design architecture.
Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
Unity collaboration development using Google Spreadsheet.
Core Package Dependency for Metaverse Sandbox project with logic meant to distribute to general public
Base Unity Project for MetaverseSandbox. "Base Game" without DLCs
UNITY engine RPG framework
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