A JavaScript Quaternion library
-
Updated
Jun 14, 2024 - JavaScript
A JavaScript Quaternion library
It's a plugin developed with JavaScript that allows you to dynamically animate angles and perspectives of cards on mouseover.
Convert each element in a double-precision floating-point strided array from degrees to radians.
Compute the tangent of a number on [-π/4, π/4].
Compute the cosine of a number on `[-π/4, π/4]`.
Compute the hyperbolic arcsine of a number.
Compute the hyperbolic arccosine of each element retrieved from an input strided array via a callback function.
javascript version of the angle programming language
Compute the hyperbolic arcsine of each element retrieved from an input strided array via a callback function.
Compute the hyperbolic arctangent of each element retrieved from an input strided array via a callback function.
Compute the arcsine of each element retrieved from an input strided array via a callback function.
Convert each element in a single-precision floating-point strided array from degrees to radians.
Convert each element in a double-precision floating-point strided array from degrees to radians according to a strided mask array.
Compute the arccosine of a single-precision floating-point number.
Compute the inverse cotangent of a single-precision floating-point number.
Add a description, image, and links to the angle topic page so that developers can more easily learn about it.
To associate your repository with the angle topic, visit your repo's landing page and select "manage topics."