🔧 Performance Optimization Project - Simulated real-world scenario where a Desktop VR application must be optimized for release
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Updated
Oct 26, 2017 - C#
🔧 Performance Optimization Project - Simulated real-world scenario where a Desktop VR application must be optimized for release
Allows activity to be batched together in the background
Library with generic periodic batching for dotnet applications.
Easy to use GPU instance manager for Unity.
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