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CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
This is a PCL library for MonoGame. It uses your local MG installation and provides an easy way to render a bloom-post-process-effect from and to any RenderTarget you like.