bug
Here are 59 public repositories matching this topic...
[Fixed] According to Unity's Script Reference, "The frameId is incremented by `1` for every call to Playable.PrepareFrame." However, when manually evaluating a PlayableGraph, the frameId is incremented by `2` for every call to Playable.PrepareFrame.
-
Updated
Jan 31, 2024 - C#
[Won't Fix] The Animation Event will be triggered twice in certain situations.
-
Updated
Jan 31, 2024 - C#
[By Design] Modifying the position/scale property through 'TransformStreamHandle' does not take effect when using Humanoid animation.
-
Updated
Jul 11, 2023 - C#
🔒ARCHIVED🔒Unity 5.x CanvasRenderer Bug (Submesh Crash)
-
Updated
Sep 10, 2022 - C#
[Avoidable][Won'tFix] When the PlayableGraph is in Manual update mode and playing, changing its update mode to non-Manual will not cause the PlayableGraph to continue running.
-
Updated
Jan 31, 2024 - C#
[Avoidable] [Won't Fix] The effect of changing the time on RootMotion isn't eliminated when calling SetTime method twice on an AnimationClipPlayable.
-
Updated
Jan 31, 2024 - C#
Repro to demonstrate an issue with VS 16.2.0 Test Explorer not executing some parameterized NUnit 3 tests.
-
Updated
Jul 26, 2019 - C#
Demonstrates a bug in Entity Framework with Postgres that occurs when a Datetime column is used as part of a composite primary key and entries with a value which is mapped to DateTime.MinValue cannot be updated
-
Updated
Aug 28, 2023 - C#
[Avoidable] [Won't Fix] When the effective weight of AnimationScriptPlayable is not 1, the PropertyStreamHandle within it does not take effect.
-
Updated
Jan 31, 2024 - C#
Repo shows CarouselView + CenteredEntry Bug in XF 4.8.0
-
Updated
Oct 22, 2020 - C#
[By Design] The property of a component becomes read-only after it is bound to a `PropertyStreamHandle`.
-
Updated
Jun 9, 2023 - C#
After setting the time of the AnimationClipPlayable, the time of the AnimationClipPlayable will not automatically advance in the next frame.
-
Updated
Sep 22, 2023 - C#
Illustrates localization problem in VS 2017
-
Updated
Mar 26, 2017 - C#
Automated bug, error, reporting library for .NET to email, web, ftp and blob servers.
-
Updated
Aug 1, 2019 - C#
Bug reporter for Unity which automagically creates a new issue on Github with a screenshot of the current situation in the game, as well as a description provided by the player.
-
Updated
Jul 26, 2022 - C#
Improve this page
Add a description, image, and links to the bug topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the bug topic, visit your repo's landing page and select "manage topics."