Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
learning
multi-threading
shaders
gpu
vulkan
glsl
collision-detection
simd
graphics-programming
avx2
vulkan-api
circle-collision
compute-shader
parallel-programming
gamephysics
spatial-partitioning
vulkan-graphics
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Updated
Dec 28, 2020 - C++