Boilerplate game scene that demonstrates collisions, player control, and physics
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Updated
Oct 15, 2019 - C#
Boilerplate game scene that demonstrates collisions, player control, and physics
A fun 2D game I developed using Unity Engine and C#, focusing on player control, collisions, game physics and score count.
A fun 2D game I developed using Unity Engine and C#, focusing on player control, collisions, game physics and score count.
Game Physics Engine Development in C# with Unity
A space shooter game developed in Unity using C# scripts, with plenty of animations, sound effects and explosions!
Projects for MSc course: Games & AI
3D Box Collision Detection Game developed by C# Graphics.
Recreated Pacman for Graphics Programming final project
In this tutorial we will look at a simple way to detect hit test or collision between to different pictureboxes. This process is very simple but its quiet effective when it comes to simple games design because we need this feature in any game to recognise when to objects are overlapping with each other. Windows Form is not traditonally built for…
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Collision based on Minkowski Difference
A Unity helper class that adds features to colliders
This is a simple classic Pac-Man game with rendering in console! Idea behind this project was to build a game using OOP principles and design patterns. This project was used as an example on code camp.
Unity + GPU collision detection + Compute shaders + GPU Radix sort
Messing around just developing simple game systems
Shape collision algorithm
test project for triangle triangle intersection & response unity
Exploring game development by creating a simple platformer game
Unity 3D Game Bee And Bears
Game developed using collision detection
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