A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Updated
Sep 22, 2024 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Easily and quickly create texture masks from existing textures in unity
algorithm of parallel counting sort for Unity3D
Tool for estimating the execution time of a compute shader in Unity using profiler.
Mac-Grid based Navier Stokes Solver and Volumetric Smoke Rendering
Boids simulation implemented with Compute Shader and VFX Graph.
Instancing & Animation library for Unity3D
This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.
Compute Stochastic Screen Space Reflections for unity post processing
Raytracer using Vulkan Compute Shaders and Avalonia UI
A simple, threadsafe, lock-free hash table for Unity Compute Shaders
How to do DXT/BCn texture compression in Unity using compute shaders
Unity URP raymarcher using compute shader and render features.
Fake pixel sorting effect implemented with a compute shader in Unity.
Buoyancy simulation with mesh intersection in Unity.
A raymarcher written in Unity with compute shaders
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