Vulkan experiment for 32-bit integer compression on the GPU using compute shaders.
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Updated
Oct 29, 2020 - C
Vulkan experiment for 32-bit integer compression on the GPU using compute shaders.
OpenGL compute shader port of 'Raytracing ...' series by P. Shirley
SPH simulation in OpenGL compute shader.
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
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