A compute shader implementation of the OneSweep sorting algorithm.
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Updated
Mar 15, 2024 - HLSL
A compute shader implementation of the OneSweep sorting algorithm.
A collection of primarily graphics programming focused blog posts.
GPU voxel mesh generation and drawing in Unity HDRP
An attempt to port BC7E texture compressor to a GPU compute shader
Curvature-directed lines for conveying the shape of 3D SDF surfaces in a perceptually optimal manner
Render engine which uses ray marching to render 3D fractals composed of folded primitives. Implemented using HLSL compute shaders through Unity3D.
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