A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
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Updated
Aug 14, 2024 - C#
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Unity Physics on GPU
Compute Stochastic Screen Space Reflections for unity post processing
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
Instancing & Animation library for Unity3D
GPU atmosphertic scattering and planet generation in Unity 3D
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
C# OpenGL Path Tracer, Real-Time GPU accelerated
Implementation of Physarum- Slime mold behaviour on Unity3D.
GPU ComputeShader implementation of Marching Cubes algorithm
💎 Approximated crystal caustics effect in Unity.
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
Unity Compute Shader Realtime Ray Tracing
How to do DXT/BCn texture compression in Unity using compute shaders
Fake pixel sorting effect implemented with a compute shader in Unity.
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Pet project to learn compute shaders.
A simple, threadsafe, lock-free hash table for Unity Compute Shaders
modular particle system using compute shaders.
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