SPH fluid sim made in untiy
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Updated
Jun 25, 2024 - ShaderLab
SPH fluid sim made in untiy
An n-body simulation built with Unity, using compute shaders to perform calculations.
A heuristic solution to a multidimensional multiple-choice knapsack problem using compute shaders
Texture Space Translucency in Commercial Engines. DAE Gradwork 2020-2021 supervised by Matthieu Dellaere
Visually correct fragment sorted transparency for Unity
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