Procedural terrain generator with tessellation | C++ OpenGL 4.1
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Updated
Jan 31, 2021 - C++
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Perlin-NumPy for GPU
Procedurally generate seeded and customizable 2D maps with optional towns and roads, rendered with ansi colours or described in a 2D array of hashes
Interactive perlin noise generator
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