Uniform API for compute shaders in OpenGL and Metal
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Updated
Jul 5, 2024 - C
Uniform API for compute shaders in OpenGL and Metal
A particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like and I tried to make it as optimized as possible.
OpenGL compute shaders with Cuda-like abstraction in C++
Demo apps: Uniform API for compute shaders in OpenGL and Metal
Implementation of the Computation At The Edge Of Chaos paper [Langton; 1990] via D3D11 Compute Shaders
Interactive Cyclic Cellular Automata implemented with D3D11 compute shaders
General processing using GPU through compute shaders
N-body simulation in OpenGL in C++. Recreation of 6 nbody scenarios using compute shaders.
A minimalist wrapper around the Vulkan API to write easy, portable, and (somewhat) safe compute shaders in C
Efficiently calculate the longest total stopping times of Collatz sequences.
OpenGL compute shader port of 'Raytracing ...' series by P. Shirley
A tiny library for launching compute shaders on D3D11, Metal and Vulkan
Develop a 3D interactive graphics rendering engine
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
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