A browser-based Connect 4 game made with Phaser 3! https://iammanish17.github.io/Connect4/
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Updated
Jun 10, 2020 - JavaScript
A browser-based Connect 4 game made with Phaser 3! https://iammanish17.github.io/Connect4/
JavaFX based Connect4 Game.
An asynchronous implementation of AlphaZero, a self-play reinforcement learning algorithm.
First project for the ‘Fundamentals of Artificial Intelligence’ course. Created AI engine based on MinMax algorithm to play Connect Four game. Type of each player (human/AI) and AI parameters (depth of MinMax tree, enabling alpha-beta pruning) can be set, so it is possible to run AI vs AI game with different parameters.
The Connect 4 CLI program with AI implementing alpha-beta pruning I made for fun! There is Human vs Human, Human vs AI, AI vs AI git branches
🤖 Pretty perfect bot remembering only perfect moves for overcoming the perfect AI written by a perfect guy
Building AI using MiniMax Algorithm.
Deep Reinforcement Learning algorithms to play Connect4 using a combination of Supervised Learning and Reinforcement Learning
Games that professor asked us to do. This pack has Tica Tac Toe, Connect 4, Hangman, Simon and Battleship
Little program for MCTS and alpha-beta-pruning that can play connect4 against each other.
Un portage en PHP du puissance 4 en C codé par un ami @LAVALLIERE sur https://github.com/LAVALLIERE/puissance4-c avec quelques goodies en plus.
Intelligent Agent to play Connect-4 with a modifiable depth aided with a decision tree visualizer to trace the agent's decision making process
A program made to play a generalized version of connect 4 perfectly
2d command-line Connect4 game using C with AI feature
connect4 game and ai player with text based user interface
Connect Four Game using Minimax with Alpha-Beta Pruning
Play Connect4 against an intelligent AI agent using Minimax Algorithm with and without Pruning
Implementation of connect 4 game in python using alpha beta pruning
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