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Pathfinding using A* search algorithm for AI (NavMeshAgent) in a game. The NavMesh is not generated automatically, so it must be setup manually placing the nodes (center and 2 corners) in the map. The movement calculates middle points between lines and seems realistic. Note: this version is not working with the new npcs update (I keep the new ve…

  • Updated Mar 31, 2022
  • Lua

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