This project provides an implementation of the Analytic Hierarchy Process (AHP) algorithm with a user-friendly interface.
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Updated
May 29, 2024 - C#
This project provides an implementation of the Analytic Hierarchy Process (AHP) algorithm with a user-friendly interface.
This project is a C# implementation of the popular game "Frozen Lake" and an AI agent that can play the game using the Q-learning algorithm. The game consists of a grid of tiles, some of which are safe to walk on, while others will cause the player to receive damage.
DMN Engine is a decision engine (rule engine) allowing to execute and evaluate the decisions defined in a DMN model. Its primary target is to evaluate the decision tables that transform the inputs into the output(s) using the decision rules.
Resource Planning Tool for Distributors with OR- Tools
A C# implementation of the non-dominated sorting.
Application for planning and optimization of the routes in uncertain conditions. Helps to choose the best departure time for the specific route. Uses Bing Maps API.
An easy to use .NET library that provides matching of values and decision trees.
One of my old programs created in 2014.
Implementation of decision rules in decision making algorith caried out during my studies in UWM
Xamarin app project for decision support systems at the university
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