Implementation of analytic displacement mapping using hardware tessellation based on Nießner & Loop (2013). The model is extended with procedural generation of displacement textures.
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Updated
Jan 29, 2023 - C++
Implementation of analytic displacement mapping using hardware tessellation based on Nießner & Loop (2013). The model is extended with procedural generation of displacement textures.
OpenGL-based 3D rendering engine with PBR materials, displacement mapping and image-based lighting
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