Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
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Updated
Feb 20, 2019 - C#
Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
EgoCS: An Entity (GameObject) Component System framework for Unity3D
Mercurius is an event system designed for Unity game engine. It's lightweight and extendable by design. Easy to use by non-programmers. Has a build-in Event Log.
A basic slots machine game done in 5 days using Dependency Injection (Zenject), an Events System and wrote some Unit Tests. Pretty clean code architecture too.
A mobile game store UI implementation scalable for multiple mobile devices resolutions done in one week.
⚙ Generic Unity event system (event bus pattern)
Source Engine inspired Inputs and Outputs system for Unity.
A context-aware event system Unity 3D package
Simple event system implementation like Java EventBus.
A simple event system in top of RabbitMQ using EasyNetQ for AspNetCore applications.
A simple playground for myself to demonstrate some game development technologies and tests.
non gc game event broadcast system for unity.
A simple event system for Unity + C#
Spark Game Core is all in one tool to start your game. Core contains pool System, UI manager, camera system, visual event system, sound manager and light manager.
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