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Enhance your Unity games with this versatile First Person Camera Controller. Perfect for FPS and exploration games, it features adjustable mouse look, dynamic FOV, head bobbing, and camera sway. Easy to integrate and customize for immersive player experiences. Ideal for Unity developers seeking a robust, user-friendly first-person camera solution.
This project contains a simple implementation of a foveated Field-of-View (FOV) restrictor as described in the paper "The Effect of a Foveated Field-of-view Restrictor on VR Sickness".
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod