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Metro Madness is a game design project. The scripting is not as good as my recent projects (as it was one of my firsts Unity projects), but it is focused on the game design and finding a good ludonarrative harmony between the mechanics of the game and the message you want to share throught them.
The Space Espionage Game, meticulously crafted within Unity, serves as a showcase in programming a character controller from the ground up. Integrated seamlessly are animations that harmonize with the player's actions, elevating the gaming experience. The addition of a Cinemachine intro and outro.
This is a 3D PC game made with UNITY 2020.3 about escaping 🏃♂️ a haunted mansion you have to escape from ghosts 👻 and gargoyles 👹. Single level but fun as HELL! 😀💪
This Virtual Reality Escape Room takes place in a boiler room and was created using Unity's XR Interaction Toolkit package which is a high-level, component-based, interaction system for creating VR and AR experiences. This project was created using the Meta Quest 2 as its basis.
The purpose of this project is to illustrate the process of transitioning code from the project's Legacy Code to the New Input System within an existing project.
A PC 2D platformer 🧗♀️ built with UNITY where you run 🏃 left to right avoiding obstacles 🧱 and enemies 🐉 to reach finish 🏋️♂️ point. 💁♀️ Kinda like mario or raymans but on zero(0) budget. 🤭😂 😂
This is a better version of the mission demolition game. There are three different type of projectiles all with different functionalities. There are 7 new building materials, sounds effect and obstacles that are going to make the game more trivial and more fun to play.
Practice project with terrain editor tools. Sculpting terrains from scratch. Added textures to the terrain like sand, moss, snow, dirt textures. Added water system. This project has a first person camera controller attached to the player so you can explore the terrain as well.