✨ Shader demo - More than 300 examples
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Updated
Oct 3, 2023 - ShaderLab
✨ Shader demo - More than 300 examples
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
🌠 Updated version of the official Unity Procedural Examples project
Materialize Main Branch. Materialize is a program for converting images to materials for use in video games and other 3D applications.
Boids AI swarm demo for Unity.
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
Learn how to make NavMeshAgents find valid cover spots from another target object.
Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy
Learn how to set up Unity IAP for both Google Play and the Apple App Store
Learn how to bake animations as a series of "snapshots" of meshes.
Transform your simple, bland transitions and movement into juicy springy movement!
Full project of the end state of the AI Series Part 1 video
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.
Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
See a full, end to end implementation of an enemy AI with 4 attacks using a Behavior Tree framework, AI Tree.
Full project of the end state of the AI Series Part 6 video where we add Attacking to NavMeshAgents
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