Offline Shader Editor with many cool features
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Updated
May 17, 2024 - C++
Offline Shader Editor with many cool features
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
3D Graphics Engine For Games | C++ OpenGL 4.1
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
A collection of exemplary graphics samples based on Magma and Vulkan API
Billboards with geometry shader in OpenGL.
Render space curves using Frenet-Serret frame via DirectX D3D11 Geometry Shader.
My final project of Introduction to Computer Graphics (DCP4516) in NYCU.
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