The write-once-run-anywhere GPGPU library for Rust
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Updated
Jan 20, 2023 - Rust
The write-once-run-anywhere GPGPU library for Rust
OpenCL for Rust
Simple experimental async GPGPU framework for Rust
Large-scale 3D graph vis software written in Rust.
Cycle-level, trace-driven, parallel GPU simulator for NVIDIA Pascal.
A general purpose language for the Raspberry Pi's Broadcom Videocore IV GPU
Toying around with ArrayFire in Rust
Second iteration of marp. Vulkan wrapper around the Ash (crates.io/crates/ash) crate. Focuses on stable resource creation and usability. Tries to minimized duplication between ash and itself. Mirror of: https://gitlab.com/tendsinmende/marpii
Fractal generator/visualiser written as an experiment with multithreading and GPGPU
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