A collection of whatever shaders I was doodling in 2021.
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Updated
Apr 1, 2021 - GLSL
A collection of whatever shaders I was doodling in 2021.
A collection of custom shaders developed using different tools and languages.
SVM using HOG descriptors implemented in fragment shaders
A simplified pix2pix implementation in Cg/HLSL
Unity shaders made for various purposes, written in Cg/HLSL.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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