Simple and expressive .NET library for pose and gesture recognition targeting Kinect
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Updated
Aug 24, 2018 - C#
Simple and expressive .NET library for pose and gesture recognition targeting Kinect
OpenPose's Unity Plugin for Unity users
OpenPose wrapper written in C++ and C# for Windows
This is an Unity project for human pose estimation on one VR player. The human pose estimation in only calculated via camera. There are no sensor data which form the body. Even the visible head movement is not controlled via VR headset tracker, but only from the AI model which gets the data from the camera.
BlazePoseBarracuda is a human 2D/3D pose estimation neural network that runs the Mediapipe Pose (BlazePose) pipeline on the Unity Barracuda with GPU.
HolisticBarracuda is the Unity Package that simultaneously estimates 33 pose, 21 per-hand, and 468 facial landmarks on the Unity Barracuda with GPU.
AvatarGo: Plug and Play self-avatars for VR
Pose Estimation for Interactive Metaverse Fitness (Capstone Design 2022)
This tutorial series provides step-by-step instructions for how to perform human pose estimation in Unity with the Barracuda inference library.
Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"
Unity's privacy-preserving human-centric synthetic data generator
Official Code for ACM Transactions on Graphics (TOG) paper "SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data"
ZED SDK Unity plugin
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