A machine learning tool for fishing entities
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Updated
Apr 28, 2024 - Java
A machine learning tool for fishing entities
Using artificial intelligence (A* search, Local Search, Contraint Satisfaction, Knowledge Engineering) to solve real-life problems.
This project aims to create an ontology for a university using the Protege editor. The ontology defines various classes and their relationships within the university domain. It also includes queries and rules implemented in Protégé and CLIPS to retrieve information from the ontology.
This repository contains an ontology built using Protégé for modeling the domain of airfields, runways, taxiways, gates, and aircrafts. The ontology captures various constraints and relationships between different entities in the airfield domain.
Assignments of artificial intelligent course
Contains all the assignments of the course CSE-318 offered in CSE, BUET
A planning-based agent capable of playing from only VGDL game descriptions.
Knowledge Engineering Project - Polimi Ingegneria Informatica - a.a. 2020-2021
Sistema experto para determinar la forma y el color de las gafas que más favorecen un rostro.
Repositorio usado para almacenar las prácticas de la asignatura Ingeniería del Conocimiento,
KDE - Group Assignment - Group 2
The Knowledge Engineering ENvironment for Timeline-based Planning
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