Work in progress prototype for the Chisel Level Editor, for Unity
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Updated
Jun 21, 2024 - C#
Work in progress prototype for the Chisel Level Editor, for Unity
Creates a node which conforms spot locations to a surface - similar to path conforming module. The conformation is done after the object offset randomization is complete, so is more accurate per-object.
Working with terrain tools eg. brushes, trees, water, different textures etc.
Practice project with terrain editor tools. Sculpting terrains from scratch. Added textures to the terrain like sand, moss, snow, dirt textures. Added water system. This project has a first person camera controller attached to the player so you can explore the terrain as well.
Walking simulator: spatial design and environmental storytelling project
A projet where i follow a tutorial and practice some C# and game development
Script for Unity ProBuilder + RealtimeCSG mapping that deletes faces with 0 area (containing NaN tangent coords)
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