Server and Lobby System WIP test in Unreal Engine 4 C++ and UMG using the OnlineSubsystem
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Updated
Jan 5, 2017 - C++
Server and Lobby System WIP test in Unreal Engine 4 C++ and UMG using the OnlineSubsystem
Discover people playing on the network using the Goldberg SteamEmu with the launch parameter to connect to their game
C++ example project for Lobbyist, a plugin for Unreal Engine that makes it possible to host and join lobbies without loading into a lobby map — straight from the main menu.
Fixes various issues related to avatars such as those which cause players to occasionally end up on the opposite team after map changes
a node.js plugin to integrate nw.js/electron games with steamworks with p2p
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