EasyCL - OpenCL wrapper for easy GPGPU computing
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Updated
Jun 24, 2017 - C++
EasyCL - OpenCL wrapper for easy GPGPU computing
Experimental code for ray marching
MandelBulb is a software that renders fractals in 3D by raymarching them.
Fractal renderers
An implementation of shaders using Numba for CUDA GPUs.
Primitive ray-marching mandelbulb renderer
Realtime ray marching made with OpenTK in C#.
Real-time 3D fractal explorer in a custom-built engine.
DHBW Stuttgart WebGL Project that displays a 3D Mandelbub Fractal without the use of any third-party libraries or tools.
3D Fractals using Ray Marching. My seminar for Computer Animation course at FER-UNIZG.
Visualize Cool mathematic concepts and theorems. Demonstrate High level understanding of Computational Geometry.
Using Fragment Shaders to embed Implicit Geometries into A-Frame
C++ Raytracer
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