This is extended marching cubes, modified slightly to work with visual studio
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Updated
Aug 16, 2015 - C++
This is extended marching cubes, modified slightly to work with visual studio
Paper for bachelor studies implementig different fluid visualization algorithms for not grid like point clouds.
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Sample implementation of an application using KinectFusionLib
A C++/OpenGL implementation of an SPH fluid simulation I implemented originaly for my master thesis. This is a rework of the original code to make it cleaner, safer, better and english.
Vulkan Project, attempt at dynamic terrain using gpu marching cubes
An implementation of Marching Cubes and volumetric data slicing.
Surface Reconstruction
A 3D Viewer for CTs of Polychromed Wood Sculptures
Architektury výpočetních systémů - Projekt - Optimalizace paralelního kódu
STL importer/exporter for openFrameworks
Test of OpenGL 4.3 compute shaders.
My implementation of marching cubes in C++, based on the implementation at http://paulbourke.net/geometry/polygonise/.
Dual Marching Cubes Implementation in C++
Dual Marching Cubes Implementation in C++
Dynamic optimized mesh-generating Marching Cubes algorithm
📦3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4📦
Implementation of marching cubes algorithm in C++
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