Sample implementation of an application using KinectFusionLib
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Updated
Feb 21, 2018 - C++
Sample implementation of an application using KinectFusionLib
Fast and light-weight Marching Cubes library in C++ without any dependencies.
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Marching cubes with and without color interpolation, and edge subsampling.
A small voxel sandbox using the marching cubes algorithm.
Vacancy: A Voxel Carving implementation in C++
Dual Marching Cubes Implementation in C++
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
Marching Cubes & Mesh Simplification on multi-label 3D images.
A 3D Viewer for CTs of Polychromed Wood Sculptures
C++ implementation of the Marching Cubes algorithm
Tool to compute molecular Solvent Excluded Surface meshes on the GPU using CUDA
Surface Reconstruction
📦3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4📦
A Random Terrain Generator and renderer, coded from scratch, using only windows.h. A Graphics project for 5th Sem of BCT at Tribhuvan University
Vulkan Project, attempt at dynamic terrain using gpu marching cubes
Architektury výpočetních systémů - Projekt - Optimalizace paralelního kódu
Large Volume Data Interaction Framework (LVDIF) is an open-source interaction framework for real-time interact with large volume data. It is integrated into Unity3D to benefit from interaction scenarios in game engine.
Generate isosurface from density data
A C++/OpenGL implementation of an SPH fluid simulation I implemented originaly for my master thesis. This is a rework of the original code to make it cleaner, safer, better and english.
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