Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
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Updated
Apr 30, 2024 - Rust
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
A Minecraft inspired game using bevy
Voxel game written in Bevy making heavy use of WGSL compute shaders
Rust algorithms for isosurface extraction
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