A simple Tic Tac Toe Game based on MiniMax Theorem In single player or versus computer mode you have less than 1 % chance to win Have doubts Be my guest try it and good luck with that
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Updated
May 9, 2017 - C#
A simple Tic Tac Toe Game based on MiniMax Theorem In single player or versus computer mode you have less than 1 % chance to win Have doubts Be my guest try it and good luck with that
A gobang with AI and support multiplayers to play on the server
TicTacToe using MiniMax with alpha-beta pruning
Design your own AI Agent and compete against others online.
Tic Tac Toe game with AI
C#, Command Line Based TicTacToe Game with unbeatable AI
The board game Reversi/Othello written in C# and XAML. Features modern UI and a simple minimax/alpha beta pruning AI.
developed by artificial intelligence with BFS and minimax algorithms
A simple TicTacToe game with MiniMax algorithm and also with alpha beta pruning.
Classic Tic-Tac-Toe with Minimalistic UI & Unbeatable AI. Good luck 😉
AI programs included in this project - README for more information
TicTacToe console game w/ brute-force AI (C#)
A chess engine developed in C #
A way to play torus chess
Minimax algorithm used as the AI for a tic tac toe game built with unity using c# as scripting language
Various C# implementations of game AI
Basic AI engine written in C# that implements the alpha–beta pruning algorithm to create two-player, zero-sum games like Tic Tac Toe, Connect 4, or Chess.
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