Connect Four with Alpha Beta Pruning (VC++ and ClanLib)
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Updated
Feb 25, 2013 - C++
Connect Four with Alpha Beta Pruning (VC++ and ClanLib)
The Connect Four game implemented in C++ using the minimax algorithm and different heuristics
Tic Tac Toe using OpenGL
A bot to play Tic-Tac-Toe using the Minimax Strategy.
Othello(Reversi) game design
Implementing a steepest-ascent/-descent hill-climbing algorithm and A* algorithm to solve the 8-puzzle problem.
An implementation of the minimax algorithm
Learning to play Connect4 and TicTacToe players using basic machine learning and AI algorithms
Battleship game for command line built using C++, for CS32
A tictactoe game using minimax algprithm
🎮 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。
The purpose of this project is to use the Minimax Algorithm in order to play against the computer, or you may play against another human and test your skills.
A tic tac toe game implementation using Minimax algorithm on wxWidgets 3.0.3 API
Tic Tac Toe game implemented in C++14 and QT5
This is an implementation of the strategy board game Reversi (a.k.a. Othello tm) in C++14 and QT5
Implemented TicTacToe AI using Minimax algorithms
Implementation of MinMax Algorithm.
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