This repository contains generic platform for solving and benchmarking computational puzzles using different search strategies
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Updated
Oct 31, 2021 - C++
This repository contains generic platform for solving and benchmarking computational puzzles using different search strategies
A novel heuristics function for evaluating and selecting intermediate points in an autonomous exploration and mapping system where navigation is performed by a learned neural network.
Recherche par heuristique du chemin le plus court pour gagner au solitaire
Greedy implementation of the 8-puzzle solver
Solving N-Puzzle problem using AI Algorithms on GPU CUDA
Trifit (Try-Fit) is a Turn based Android game between user and computer on a grid board using Artificial Intelligence.
A* pathfinding visualization web app made with React.
Implementation of Twelve Knight game
Artificial Intelligence Chess AI with optimized minimax algorithm with alpha beta pruning and heuristic function implementation by Plipus Telaumbanua
Implementing A*, Greedy Best First, and Uniform Cost state-space search algorithms to solve the 8-puzzle game (and some variations)
A quite simple project made for artificial intelligence classes during my Computer Science studies.
Implementing a steepest-ascent/-descent hill-climbing algorithm and A* algorithm to solve the 8-puzzle problem.
Optimal path selection using A* search and Held-Karp algorithm
2048 AI Game Solver based on minimax alpha-beta pruning algorithm and some heuristic functions
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