Connect Four with Alpha Beta Pruning (VC++ and ClanLib)
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Updated
Feb 25, 2013 - C++
Connect Four with Alpha Beta Pruning (VC++ and ClanLib)
A (hopefully) intelliegent AI that plays Chinese Checkers better than most humans.
Tic Tac Toe using OpenGL
A bot to play Tic-Tac-Toe using the Minimax Strategy.
An implementation of the minimax algorithm
🎮 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。
A tic tac toe game implementation using Minimax algorithm on wxWidgets 3.0.3 API
Artificial Intelligence for the game Tic Tac Toe
C++ implementation of game of othello using SFML
Four In A Row project for World Maker Faire 2018 - Ubuntu 18.04
AI bot for the 2-player board game "Game of the Amazons"
Tic-Tac-Toe game with AI opponent at Artificial Intelligence (slo. Umetna Inteligenca)
Minimax 알고리즘 체커 게임 MFC 구현 예제
Projects from CS682 Artificial Intelligence. Minimax, Naive-Bayes classifier, Kalman Filter, and Reinforcement learning
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