An unbeatable game of Tic Tac Toe.
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Updated
Mar 15, 2017 - Java
An unbeatable game of Tic Tac Toe.
Artificial intelligence of the Reversi / Othello
MiniMax algorithm applied to Tic Tac Toe.
Artificial Intelligence for the game Go-Moku using the Minimax Algorithm with Alpha-Beta Pruning
Gomoku (Five in a Row) game manager with a powerful built-in AI, written in Java with a clean, minimal interface.
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Everybody remembers this paper-and-pencil game from childhood: Tic-Tac-Toe, also known as Noughts and crosses or Xs and Os. A single mistake usually costs you the game, but thankfully it is simple enough that most players discover the best strategy quickly. Let’s program Tic-Tac-Toe and get playing!
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Java implementation of Tic Tac Toe utilizing the Mininmax algorithm
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Artificial Intelligence with Gomuku
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