Third Party Network Play Server/Client for Touhou Project PoFV
-
Updated
May 18, 2019 - C#
Third Party Network Play Server/Client for Touhou Project PoFV
C# SDK for the Hathora Cloud API
Networked FPS using the Lidgren Network Library
Es una White-Box de un escenario multijugador hecho en Unity, con su propio Servidor Dedicado programado desde cero en Visual Studio.
Simple and light netcode for multiplayer games independent of the game engine.
Minimal example similar to `hathora-unity`, containing both a (1) Vanilla NGO demo and (2) Hathora SDK demo
2D Space Shooter sample Unity NGO deployed on Hathora Cloud
Dedicated Server sample game using Hathora Cloud + Photon Fusion
🔌 A data-driven authoritative server solution written in C#.
Authoritative Pong Game Server C#
Multiplayer GameServer For Unity5
Game server, TCP, protocol driven and telnet capable. Launching point for network logic and AI/machine learning.
Photon Fusion's Simple FPS (sample Unity multiplayer game) integrated with Hathora server hosting
Multiplayer GameServer Unity3d/Html5/Flash
Simple, Clean, Lightweight. RSM, Making hosting easier for everyone.
MSF-Port for DarkRiftNetworking Pro 2
A 2d game that aspires to be similar to Rimworld, with more depth, magic, and RPG concepts.
Deterministic Lockstep with clientside prediction and rollback
Add a description, image, and links to the multiplayer-game-server topic page so that developers can more easily learn about it.
To associate your repository with the multiplayer-game-server topic, visit your repo's landing page and select "manage topics."