A graph-based representation of a non-euclidian space
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Updated
Feb 24, 2017 - Java
A graph-based representation of a non-euclidian space
function in R for calculating a centroid matrix
A TerraME package to implement GPM
A barebones 3D engine for working with non-Euclidean geometries.
Mixed-curvature Variational Autoencoders (ICLR 2020)
A "non-euclidean" raycaster written in cpp for my NEA project
Unity 3D Exploration of non-Euclidean geometry through the implementation of non-Euclidean impossible portals and infinite stairs. Includes an immersive experience where users can traverse through portals that defy our traditional understanding of space and perspective.
Flow/Mass Cytometry Gating via Spatial Kernel Density Estimation
Environmental Interpolation using Spatial Kernel Density Estimation
First-person puzzle platformer game made in Unity
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