Simple FPS Game to learn Photon 2 Service and basic fps concepts
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Updated
Aug 13, 2022 - C#
Simple FPS Game to learn Photon 2 Service and basic fps concepts
A simple playground for myself to demonstrate some game development technologies and tests.
Pooling Manager for Unity
Easy to use Object Pool Manager
Used to easily create and manage instances of prefabs as pools of a given size, that saves having to utilize destroy and instantiate when wanting to use an instance of that prefab.
Unity's Object Pool and Stacking Beforehand, Counting Total, Active, Inactive Prefab Samples
Implementation of Object-pooling concept in unity 2d game development using c-sharp language
Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
An object pooling system for Unity.
A Tower Defence game prototype which implements object pooling & flyweight patterns in Unity3D
Modular Object-Pooling Solution for Unity
Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.
A lightweight and flexible object pooling system for Unity
Gum is a collection of tools focusing mainly on game development with the goal of getting rid of the boilerplate code.
Fast low memory consuming mathematical evaluation without endless string parsing! Parses string formula once and uses its object sequence in each evaluation. Moreover, provides user defined functions and variables.
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