An arcade shooter made in Unity, building in functionality that scales gameplay elements like health and EXP with multiple factors. Object pooling was implemented to aid performance.
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Updated
Aug 8, 2021 - ASP.NET
An arcade shooter made in Unity, building in functionality that scales gameplay elements like health and EXP with multiple factors. Object pooling was implemented to aid performance.
Simple FPS Game to learn Photon 2 Service and basic fps concepts
A simple playground for myself to demonstrate some game development technologies and tests.
Pooling Manager for Unity
A Rust library made for fast, parallel friendly memory pool with ability to go from modifiable RAM to shareable (unmodifiable) RAM with Atomic Reference Counters and then back to modifiable RAM which will then be stored at the pool to be re utilized.
Easy to use Object Pool Manager
Example of object pooling in Phaser 3
Used to easily create and manage instances of prefabs as pools of a given size, that saves having to utilize destroy and instantiate when wanting to use an instance of that prefab.
Object pooling system that runs a single process over object clusters on multiple threads
Java Memory Management Workshop to gain a deep understanding of memory management in Java and master best practices for efficient memory handling.
Unity's Object Pool and Stacking Beforehand, Counting Total, Active, Inactive Prefab Samples
Implementation of Object-pooling concept in unity 2d game development using c-sharp language
Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
A Space Invaders remake using SDL and C++ done in one week.
ObjectPooling Plugin for Godot
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