The OneShot library defines a StateMachine object which when triggered remains on for a preset time before turning itself off. A OneShot is retriggerable, which allows the on-state to be extended.
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Updated
Jan 17, 2023 - C++
The OneShot library defines a StateMachine object which when triggered remains on for a preset time before turning itself off. A OneShot is retriggerable, which allows the on-state to be extended.
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