A physically-based path tracer
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Updated
Apr 15, 2022 - Rust
A physically-based path tracer
High Performance CPU/GPU Physically Based Renderer in Rust
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions
Monte Carlo path tracing implementation on Rust
A toy raytracer written in Rust based on PBRT
A Rust implementation of a small ray/pathtracer.
A simple ray tracing engine
Wavelength aware path tracer written in rust
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
Interactive, physically based Rust path tracer
Path Tracing in Computer Graphics
Path tracer in rust
Minimal, extensible path tracer in Rust.
A simple path tracer written in Rust
Physically based ray tracing engine
Glint is a Multithreaded CPU based Path Tracer written in Rust
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