Implementation of Backward Path Tracing method in C++ using OpenGL.
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Updated
May 1, 2017 - C++
Implementation of Backward Path Tracing method in C++ using OpenGL.
Raytracing engine written in C++
A tiny ray tracer implementation based on Peter Shirley books
A path tracing based renderer in C++ based on Peter Shirley's Ray tracing in a Weekend series. Superceded by Gaia
This is a graphics engine that I have been developing for the last couple of months. It features a ray tracer, path tracer, rasterizer and a wireframer, all interacted with using a simple GUI designed using Qt Creator.
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
A portable GPU/CPU Path Tracer library powered by SYCL. (OpenCL/CUDA/OpenMP)
Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]
A minimal bidirectional pathtracer with as few features as possible, but physically accurate
Interactive Path Tracer with Denoising
My sandbox renderer. Inspired mostly (but not entirely) by appleseed, Peter Shirley's Raytracing series, and PBRT
Raytracer and Rasteriser
A path tracer, using photon mapping for additional effects. Built in C++ with OpenMP for the Advanced Computer Graphics course (FING - UdelaR). Dev team: @MarzioCuello, @brunosegiu, C. Satut
Complete CUDA accelerated path tracer with model loading support
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