A raytrace renderer I've been playing around with
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Updated
Jan 30, 2017 - C++
A raytrace renderer I've been playing around with
A physically based renderer
A simple 3D render engine for Computer Graphics course
Render engine made from scratch using only C++ std library. Two techniques are used: ray tracing and photon mapping.
Custom Photon Mapping Raytracer (C++)
Renderer designed for light transport experimentation.
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
A path tracer, using photon mapping for additional effects. Built in C++ with OpenMP for the Advanced Computer Graphics course (FING - UdelaR). Dev team: @MarzioCuello, @brunosegiu, C. Satut
Global Illumination using photon mapping and monte carlo ray tracing
A simple ray-tracing engine with global illumination, microfacet reflections, area lights and photon mapping 💫
Monte Carlo Raytracer from Scratch in C++11/14
Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)
minimal but extensible header only implementation of photon mapping in C++
Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.
Physically based renderer with Path Tracing and Photon Mapping.
Volumetric progressive photon mapping written in C++.
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