A raytrace renderer I've been playing around with
-
Updated
Jan 30, 2017 - C++
A raytrace renderer I've been playing around with
Renderer that implements two ray tracing algorithms: photon mapping and path tracing. Assignment for the Computer Graphics subject of the Computer Engineering degree at the University of Zaragoza.
A physically based renderer
Hardware/Software | Water Analyzing Digital MCU/TTL/ADC Differential Photometric Device, quantifies water composition, and overall purity.
Repositorio personal de la asignatura Informática gráfica
Experimental Global Illumination Renderer
Computer Graphics course 2019-2020
Implemenation of "Consistent Post-Reconstruction for Progressive Photon Mapping" (Pacific Graphics 2021)
Photon mapping using Optix 7 for the Advanced Computer Graphics course (FING - UdelaR). Team: @andresk727, @ceciliagut, @juliomorero
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
Raytracing and photon-mapping renderer written in 100% pure Rust
Implementation of the photon-mapping algorithm.
PKU22秋可视计算与交互概论lab,以及大作业。大作业从零实现了光子映射算法,实现了比较好的焦散效果。原网址:https://gitee.com/pku-vcl/vcx
Physically based renderer based on Nori in C++11
Projet de l'UE "Visualisation et Vision"
Add a description, image, and links to the photon-mapping topic page so that developers can more easily learn about it.
To associate your repository with the photon-mapping topic, visit your repo's landing page and select "manage topics."